Mobile & Gamification eLearning
Gamification and mobile e-learning is fast emerging as an
effective technique to engage learners.
Gamification in e-Learning is fast emerging as an effective technique to engage learners.
We conceptualise and design immersive e-learning experiences using gamification for a variety of training needs such as product activation days (including leader-board functionality), induction and on-boarding, professional skills enhancement, compliance, soft skills enhancement and behavioural changes.
Benefits of e-Learning Games
Badges, levelling and competitive, peer-based challenges all amount to great motivational enhancements
Better learning environment
Gamification in eLearning provides an effective, informal learning environment, and helps learners practice real-life situations and challenges in a safe environment.
Can be applied for most
Uses include a variety of training needs such as product activation days, induction and
on-boarding, product sales and
customer support, etc.
Better learning experience
The learner can experience “fun” during the game and still learn with a high level of engagement.
It provides feedback so that users know what they know or what they should know. This too facilitates better learner engagement and thereby better recall and retention.
High Impact on users
Better learning experiences results in higher recall and retention rates.
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Benefits of mobile e-Learning
Learn anywhere, anytime that leads to better course completion rates
Mobile learning allows for flexibility by eliminating the need for learning to happen at a particular time and place
Bite-sized course delivery leading to faster learning
The shift towards micro e-learning and creating learning that can be digested in bite-sized “chunks” has been heavily influenced by the adoption of mobiles as a mode of learning.
Improves knowledge retention
Mobile e-learning leads to improved knowledge retention thanks to the fact that users are more likely to remember crisp and concise data at the moment of need, which they find relevant and relatable.